March 18th, 2009
Hi there,
Cloth again, this time from Maya’s nCloth system. The idea came after watching Red Baron movie, where VFX were done bo Pixomondo studio, they have done an amazing job on zeppelin being set on fire. Just see for yourself (go to Cloth subsite), and you will get the idea.
Here are first tests done on low poly spheres with constrained box as a basket. The initial setup is done, now it’s time to add some details and wrinkles in the moment of breaking the surface. Then unwrapping and texturing ( diffuse and displacement/bump for wrinkles) and some dynamics properties maps too.
The final result I would like to compose in real footage, if hopefully I will get my hands on any HD camcorder…
But let’s not spoil all the deatails.
Cheers!
Quicktime 1MB – test1
Quicktime 1MB – test2
Quicktime 1MB – test3
Posted in R&D | No Comments »
March 6th, 2009
Hello again,
This time some cloth, hair and mocap!
First of all, credits. Body model and textures comes from this site, and motion capture data from this one. So, what’s left for me to do?
- motion capture data cleanup
- skinning the model, based on biped system with help of great plugin HyperRigger by Paul Hormis
- cloth modeling, texturing and simulation with 3ds Cloth system
- hair – unfortunately, I didn’t manage to achieve a nice dynamics look on hair, but still, I’m quite satisfied with the results
- time remaping (slow motion) done in After Effects, to add even more coolness
Here are some screenshots taken during production. After cloths were simulated, I recorded it’s movement into point cache file. On the screen below, is stage where UV’s and HSDS are applied, after that point cache were recorded once again.
Hair has some length, density, stiffness maps, for desired control.
Enjoy!
Quicktime 10MB
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March 6th, 2009
Hi!
I have just finished my first TP3 setup, that I’m very satisfied with. Many thanks to Joe Scarr for his help on Cebas forum. The most important for me in this setup, is collision angle detection between arrows and floor. And it works perfectly!
Big inspiration was Brandon’s tests on flocking arrows from Warhammer cinematic. You can watch it on his site. The part where character takes off the arrows from the shield, comes of course from 300 the movie.
Here is a little presentation of angle detection, and an animation where you can see this setup in action. Rendering with motion blur is a time killer!
Have a nice watching
Quicktime 14MB
Posted in R&D | 1 Comment »
February 16th, 2009
Again Real Flow project. It was supposed to be a water bed, but never really got the right shape. Many hours spent on colliding particles with different surfaces, different angles and directions.
Photo of the lady is not mine.
Here is ultra fast preview of water movement – just to get the feelin
Quicktime 0,5MB
Posted in R&D | 1 Comment »
February 16th, 2009
Hi,
I have been messing with “artistic” splashes on model’s face. A german photographer asked me to try on his photos. It was just R&D for me, and never really finished this one. Anyway, fun as hell


Quicktime 1MB: mesh_test
Quicktime 1MB: face_splash_comp
Posted in R&D | 1 Comment »
February 14th, 2009
Hello Everyone,
I have just started my blog, where I will post all the stuff that I create in 3d.
Greets!
Posted in Misc | 1 Comment »