Red Tails trailer

July 30th, 2011


Another brand new trailer. I guess the release is scheduled on January 2012. A lot of kick-ass fx is here, its kind of StarWars in WW2 world :). Im sure u will get the idea what the movie is gonna be about from those trailers.

I have found some onset picture with plane rig. Enjoy!


embedded by Embedded Video


embedded by Embedded Video


[singlepic id=91 w=320 h=540 float=]


[singlepic id=90 w=520 h=540 float=]


Hugo trailer

July 28th, 2011


A first trailer of Hugo has just been released. Beautiful sets shot in 3D by Martin Scorsese, a bit family movie, but the train sequence we did is really cool. Check out the trailer, and below you can see a frame with some goodness 🙂


[singlepic id=89 w=520 h=540 float=]

[singlepic id=88 w=520 h=540 float=]


July 28th, 2011

The very first movie that I had a chance to work on, is released, now just waiting for DVD/Bluray. Totally crazy action packed movie.  Enjoy the trailer.


[singlepic id=86 w=520 h=540 float=]

Now at Pixomondo Berlin!

March 13th, 2011

Quick update on me. I am at Pixomondo Berlin since October 2010, first at Babelsberg Studio, now we are in the heart of Berlin, Kreuzberg. Great people, great projects and great city!


[nggallery id=15]

Second Skin TP Setup

March 13th, 2011

This is a practical example example of the TP setup from Aligner tutorial. Testing shader and timing on some poor guy 🙂 Actually I did this almost a year ago, right after this tutorial. Just wanted to get rid of it from my desktop 😛

QuickTime h.264 14MB

[nggallery id=16]


September 1st, 2010


It’s finally live! I’ve been struggling with this animation for way too long. Hopefully I finished it the way I wanted from the very beginning.
The point was to practise some procedural destruction via TP ( at that time I worked on TP3) and FumeFX. There is also a full tank rig, but  it’s all covered in dust 🙁 Rendering was handled in FinalRender3, it worked quite well, at the end of animation u can see some GI flickering, I really had no time to crank up the settings to get rid of it. And finally, I had a chance to work for the first time with Nuke by comping this piece. It’s just awesome software for this kind of comping, also way faster than AE – especially when multichannel EXR workflow comes at the party 🙂 I’ve attached Nuke’s script screenshot to show u how I approached it – let me know if there is something done the way it’s not supposed to, I brought all the habits from AE.

Big thanks goes to to guys from Box Postproduction for great feedback during production and for borrowing SOME renderfarm power. Greatly appreciated.



QuickTime h.264 166MB

Nuke’s script screenshot hires

[nggallery id=14]

Aligner TP4 tutorial

August 5th, 2010

Hello again!

Few months ago I’ve been messing around with some complex TP setup so that it mimics kind of wave going along deforming surface, but never really finished it nor showed what came out of this.
Lately I’ve finally finished the Tank project that I mentioned in previous post ( it’s being rigged with sounds right now ! ), so it’s time for something else to get busy with.

This setup let’s u align particles in the direction specified by the helpers that are within given radius from the particle. You also get adjustable influence falloff and radius visualization feature.
I’ve attached two custom scripted Operators that are required for this 3ds scene to run, scene itself and a tutorial. Actually it is my first video tutorial ever, and I must admit that it’s quite a challenge to do this right. I’ve forgot to explain few things there, and also it’s quite chaotic 😛 Hopefully someone will benefit from this one.

Here are two samples that I put together in January, just to get the idea of the effect that I’m after.


Aligner tutorial – QuickTime h.264 80MB

Aligner scene file – 3ds Max 2011 TP4 x64
CrossAlign – scripted operator for computing cross vector from two input vectors
P3toAlign – scripted operator for creating Alignment value out of three input vectors


[nggallery id=13]

Tank destruction WIP1

March 11th, 2010


It’s been some time since my last post, which means that I’ve been working on some interesting (hopefully!) stuff. I’ve been researching a procedural building destruction system in TP3, and I must say that it’s working pretty well. Over time working on this, I’ve shot some footage for further 3d integration of my scene, but in the end I end up with whole 3d scene. This is first time I’ve put together this system and rendered to check how things work and look.

Of course it’s early test and much work is still ahead, but u can get the idea of how it’s gonna look.

Now it’s time for a little break on French glacier, so expect some updates next month on this project!


[singlepic id=70 w=320 h=240 float=]

First MXS script – Wheel Align v0.1

December 14th, 2009


So! I’ve finally got my hands dirty on scripting, precisely, Max Scripting. Few dvd’s from CG-Academy, and U’re ready to go. The idea about this script came during production of my personal project. I needed some quick way of animating wheels on my jet, when it is taxing on the airfield. Hopefully I will post some stuff from this animation, right now it’s a deep WIP status 🙂


[nggallery id=11]

Fur test

October 13th, 2009

Just working on fur for our internal production. After some tests on 3ds’s Hair and Fur, VrayFur, Ornatrix or proxy objects, we were still not pleased with the results. Then I decided to try something different.
Shave and Haircut for Maya and Renderman turned out to produce outstanding results, at very decent rendertimes. Here is fur test at closeup. The project got stucked for some time, but I hope that we will finish eventually.


[nggallery id=10]