FishyFishy crowd system


It was supposed to be a simple viewport capture with some fish playing around, and ended up like this.

Few rules combined together, and we get boids behavior. Check out Craig Reynolds paper about crowd system to get more info on that subject. All of AI and crowd system in games and movies are based on that.

I animated fish with bones and expressions so I could get at least a bit of procedural taste. Houdini….

Check it out!

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