Arrows dynamics


I have just finished my  first TP3 setup, that I’m very satisfied with. Many thanks to Joe Scarr for his help on Cebas forum. The most important for me in this setup, is collision angle detection between arrows and floor. And it works perfectly!

Big inspiration was Brandon’s tests on flocking arrows from Warhammer cinematic. You can watch it on his site. The part where character takes off the arrows from the shield, comes of course from 300 the movie.

Here is a little presentation of angle detection, and an animation where you can see this setup in action. Rendering with motion blur is a time killer!

Have a nice watching 🙂

Quicktime 14MB

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One Response to “Arrows dynamics”

  1. Hristo Velev says:

    Cool stuff, I liked the breaking off the shield part 😀

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