Archive for the ‘scripts’ Category

Aligner TP4 tutorial

Thursday, August 5th, 2010

Hello again!

Few months ago I’ve been messing around with some complex TP setup so that it mimics kind of wave going along deforming surface, but never really finished it nor showed what came out of this.
Lately I’ve finally finished the Tank project that I mentioned in previous post ( it’s being rigged with sounds right now ! ), so it’s time for something else to get busy with.

This setup let’s u align particles in the direction specified by the helpers that are within given radius from the particle. You also get adjustable influence falloff and radius visualization feature.
I’ve attached two custom scripted Operators that are required for this 3ds scene to run, scene itself and a tutorial. Actually it is my first video tutorial ever, and I must admit that it’s quite a challenge to do this right. I’ve forgot to explain few things there, and also it’s quite chaotic 😛 Hopefully someone will benefit from this one.

Here are two samples that I put together in January, just to get the idea of the effect that I’m after.


Aligner tutorial – QuickTime h.264 80MB

Aligner scene file – 3ds Max 2011 TP4 x64
CrossAlign – scripted operator for computing cross vector from two input vectors
P3toAlign – scripted operator for creating Alignment value out of three input vectors


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First MXS script – Wheel Align v0.1

Monday, December 14th, 2009


So! I’ve finally got my hands dirty on scripting, precisely, Max Scripting. Few dvd’s from CG-Academy, and U’re ready to go. The idea about this script came during production of my personal project. I needed some quick way of animating wheels on my jet, when it is taxing on the airfield. Hopefully I will post some stuff from this animation, right now it’s a deep WIP status 🙂


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