Another film that I had chance to work on. Thanks guys for great work!
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YouTube Direkt
Another film that I had chance to work on. Thanks guys for great work!
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Hi,
No RnD for some time, since of very crazy times because of finishing another project, and finally here it is. I was working on procedural DA Splash tool for Houdini, thats the progress that I have accomplished few months ago. I would love to push it a bit further, but really not now. I have implemented basic controlls for gun-like setup. Viewport preview of point instanced geometry and ground deformation RBD (not on video). I’m planning to release a OTL so you can use, look into in and give me a feedback.
Thats how Houdini journey begins
Cheers!
http://www.tas3d.com/video/splash_001.mov
Woohoo!
Another brand new trailer. I guess the release is scheduled on January 2012. A lot of kick-ass fx is here, its kind of StarWars in WW2 world
. Im sure u will get the idea what the movie is gonna be about from those trailers.
I have found some onset picture with plane rig. Enjoy!
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Hello,
A first trailer of Hugo has just been released. Beautiful sets shot in 3D by Martin Scorsese, a bit family movie, but the train sequence we did is really cool. Check out the trailer, and below you can see a frame with some goodness
http://trailers.apple.com/trailers/paramount/hugo/
The very first movie that I had a chance to work on, is released, now just waiting for DVD/Bluray. Totally crazy action packed movie. Enjoy the trailer.
Cheers!
http://trailers.apple.com/trailers/universal/fastfive/
This is a practical example example of the TP setup from Aligner tutorial. Testing shader and timing on some poor guy
Actually I did this almost a year ago, right after this tutorial. Just wanted to get rid of it from my desktop
QuickTime h.264 14MB
Hello!
It’s finally live! I’ve been struggling with this animation for way too long. Hopefully I finished it the way I wanted from the very beginning.
The point was to practise some procedural destruction via TP ( at that time I worked on TP3) and FumeFX. There is also a full tank rig, but it’s all covered in dust
Rendering was handled in FinalRender3, it worked quite well, at the end of animation u can see some GI flickering, I really had no time to crank up the settings to get rid of it. And finally, I had a chance to work for the first time with Nuke by comping this piece. It’s just awesome software for this kind of comping, also way faster than AE – especially when multichannel EXR workflow comes at the party
I’ve attached Nuke’s script screenshot to show u how I approached it – let me know if there is something done the way it’s not supposed to, I brought all the habits from AE.
Big thanks goes to to guys from Box Postproduction for great feedback during production and for borrowing SOME renderfarm power. Greatly appreciated.
Enjoy!
QuickTime h.264 166MB
Hello again!
Few months ago I’ve been messing around with some complex TP setup so that it mimics kind of wave going along deforming surface, but never really finished it nor showed what came out of this.
Lately I’ve finally finished the Tank project that I mentioned in previous post ( it’s being rigged with sounds right now ! ), so it’s time for something else to get busy with.
This setup let’s u align particles in the direction specified by the helpers that are within given radius from the particle. You also get adjustable influence falloff and radius visualization feature.
I’ve attached two custom scripted Operators that are required for this 3ds scene to run, scene itself and a tutorial. Actually it is my first video tutorial ever, and I must admit that it’s quite a challenge to do this right. I’ve forgot to explain few things there, and also it’s quite chaotic
Hopefully someone will benefit from this one.
Here are two samples that I put together in January, just to get the idea of the effect that I’m after.
Tas
Aligner tutorial – QuickTime h.264 80MB
Aligner scene file – 3ds Max 2011 TP4 x64
CrossAlign – scripted operator for computing cross vector from two input vectors
P3toAlign – scripted operator for creating Alignment value out of three input vectors
Hi!
It’s been some time since my last post, which means that I’ve been working on some interesting (hopefully!) stuff. I’ve been researching a procedural building destruction system in TP3, and I must say that it’s working pretty well. Over time working on this, I’ve shot some footage for further 3d integration of my scene, but in the end I end up with whole 3d scene. This is first time I’ve put together this system and rendered to check how things work and look.
Of course it’s early test and much work is still ahead, but u can get the idea of how it’s gonna look.
Now it’s time for a little break on French glacier, so expect some updates next month on this project!
Cheers,
TAS