FishyFishy crowd system

March 23rd, 2012

Hi,

It was supposed to be a simple viewport capture with some fish playing around, and ended up like this.

Few rules combined together, and we get boids behavior. Check out Craig Reynolds paper about crowd system to get more info on that subject. All of AI and crowd system in games and movies are based on that.

I animated fish with bones and expressions so I could get at least a bit of procedural taste. Houdini….

Check it out!

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Hello Vancouver!

February 1st, 2012

Greetings from one of the most busy VFX place to be.

Journey 2: The Mysterious Island Trailer

November 14th, 2011

Another film that I had chance to work on. Thanks guys for great work!

 

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YouTube Direkt

 

Houdini Splash Tool

September 6th, 2011

Hi,

No RnD for some time, since of very crazy times because of finishing another project, and finally here it is. I was working on procedural DA Splash tool for Houdini, thats the progress that I have accomplished few months ago. I would love to push it a bit further, but really not now. I have implemented basic controlls for gun-like setup. Viewport preview of point instanced geometry and ground deformation RBD (not on video). I’m planning to release a OTL so you can use, look into in and give me a feedback.

Thats how Houdini journey begins :)

Cheers!

http://www.tas3d.com/video/splash_001.mov

 

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Red Tails trailer

July 30th, 2011

Woohoo!

Another brand new trailer. I guess the release is scheduled on January 2012. A lot of kick-ass fx is here, its kind of StarWars in WW2 world :) . Im sure u will get the idea what the movie is gonna be about from those trailers.

I have found some onset picture with plane rig. Enjoy!

 

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Hugo trailer

July 28th, 2011

Hello,

A first trailer of Hugo has just been released. Beautiful sets shot in 3D by Martin Scorsese, a bit family movie, but the train sequence we did is really cool. Check out the trailer, and below you can see a frame with some goodness :)

http://trailers.apple.com/trailers/paramount/hugo/

 

hugo_poster hugo_trailer1

Fast5

July 28th, 2011

The very first movie that I had a chance to work on, is released, now just waiting for DVD/Bluray. Totally crazy action packed movie.  Enjoy the trailer.

Cheers!

http://trailers.apple.com/trailers/universal/fastfive/

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Now at Pixomondo Berlin!

March 13th, 2011

Quick update on me. I am at Pixomondo Berlin since October 2010, first at Babelsberg Studio, now we are in the heart of Berlin, Kreuzberg. Great people, great projects and great city!

Cheers!

Second Skin TP Setup

March 13th, 2011

This is a practical example example of the TP setup from Aligner tutorial. Testing shader and timing on some poor guy :) Actually I did this almost a year ago, right after this tutorial. Just wanted to get rid of it from my desktop :P

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Drive-thru!

September 1st, 2010

Hello!

It’s finally live! I’ve been struggling with this animation for way too long. Hopefully I finished it the way I wanted from the very beginning.
The point was to practise some procedural destruction via TP ( at that time I worked on TP3) and FumeFX. There is also a full tank rig, but  it’s all covered in dust :( Rendering was handled in FinalRender3, it worked quite well, at the end of animation u can see some GI flickering, I really had no time to crank up the settings to get rid of it. And finally, I had a chance to work for the first time with Nuke by comping this piece. It’s just awesome software for this kind of comping, also way faster than AE – especially when multichannel EXR workflow comes at the party :) I’ve attached Nuke’s script screenshot to show u how I approached it – let me know if there is something done the way it’s not supposed to, I brought all the habits from AE.

Big thanks goes to to guys from Box Postproduction for great feedback during production and for borrowing SOME renderfarm power. Greatly appreciated.

Enjoy!

Youtube
Vimeo

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Nuke’s script screenshot hires