2D Fluid Solver in MXS

July 25th, 2012

Hello,

Ok, this time I have something different then usual. I refreshed my skills in scripting a bit.
I was always courious how grid solver works under the hood. As far as I can imagine SPH guys, grid was kind of mysterious one.

After little research I reached origins of fluid solvers that we are using in todays 3d packages. One of the first guys who put together stable fluid simulator was Jos Stam, implementing it into Maya 4.5 as Maya Fluids in 2003. Jos has published number of publications about fluid research he made, its all available on his website.

So yeah, I used his method described in this paper to implement 2D fluid solver into 3ds via MaxScript. Its not a tool or plugin, just a proof of concept.

You are welcome to download my script from ScriptSpot and play with it. See how slow it is ;P

2dFluidSolver.mse

 

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FishyFishy crowd system

March 23rd, 2012

Hi,

It was supposed to be a simple viewport capture with some fish playing around, and ended up like this.

Few rules combined together, and we get boids behavior. Check out Craig Reynolds paper about crowd system to get more info on that subject. All of AI and crowd system in games and movies are based on that.

I animated fish with bones and expressions so I could get at least a bit of procedural taste. Houdini….

Check it out!

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Hello Vancouver!

February 1st, 2012

Greetings from one of the most busy VFX place to be.

Journey 2: The Mysterious Island Trailer

November 14th, 2011

Another film that I had chance to work on. Thanks guys for great work!

 

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YouTube Direkt

 

Houdini Splash Tool

September 6th, 2011

Hi,

No RnD for some time, since of very crazy times because of finishing another project, and finally here it is. I was working on procedural DA Splash tool for Houdini, thats the progress that I have accomplished few months ago. I would love to push it a bit further, but really not now. I have implemented basic controlls for gun-like setup. Viewport preview of point instanced geometry and ground deformation RBD (not on video). I’m planning to release a OTL so you can use, look into in and give me a feedback.

Thats how Houdini journey begins :)

Cheers!

http://www.tas3d.com/video/splash_001.mov

 

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Red Tails trailer

July 30th, 2011

Woohoo!

Another brand new trailer. I guess the release is scheduled on January 2012. A lot of kick-ass fx is here, its kind of StarWars in WW2 world :) . Im sure u will get the idea what the movie is gonna be about from those trailers.

I have found some onset picture with plane rig. Enjoy!

 

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Hugo trailer

July 28th, 2011

Hello,

A first trailer of Hugo has just been released. Beautiful sets shot in 3D by Martin Scorsese, a bit family movie, but the train sequence we did is really cool. Check out the trailer, and below you can see a frame with some goodness :)

http://trailers.apple.com/trailers/paramount/hugo/

 

hugo_poster hugo_trailer1

Fast5

July 28th, 2011

The very first movie that I had a chance to work on, is released, now just waiting for DVD/Bluray. Totally crazy action packed movie.  Enjoy the trailer.

Cheers!

http://trailers.apple.com/trailers/universal/fastfive/

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Now at Pixomondo Berlin!

March 13th, 2011

Quick update on me. I am at Pixomondo Berlin since October 2010, first at Babelsberg Studio, now we are in the heart of Berlin, Kreuzberg. Great people, great projects and great city!

Cheers!

Second Skin TP Setup

March 13th, 2011

This is a practical example example of the TP setup from Aligner tutorial. Testing shader and timing on some poor guy :) Actually I did this almost a year ago, right after this tutorial. Just wanted to get rid of it from my desktop :P

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